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Sebastian Mallaby2026A biography of Demis Hassabis

The Infinity Machine

Demis Hassabis, DeepMind, and the Quest for Superintelligence

A boy who mastered chess, a lab that mastered Go, and a race nobody can call off.

  • 2010DeepMind founded in London
  • 2014Google buys DeepMind
  • 4–1AlphaGo against Lee Sedol, Seoul, 2016
  • 2024Nobel Prize in Chemistry, for AlphaFold
Test a problem of your own
A small Go board with black and white stones. One black stone is marked 37 and circled in blue. 37
HourLife's drawing, not a game record. The marked stone nods to move 37 of the second game in 2016, which experts first took for a mistake.

The core idea

The life of one player, and the bet he made.

Sebastian Mallaby is a journalist and a senior fellow at the Council on Foreign Relations, and his earlier books include The Power Law, about venture capital. The Infinity Machine is a biography of Demis Hassabis, the chess prodigy and game designer who co-founded DeepMind in London in 2010 and now leads Google DeepMind. Mallaby follows the lab's two-step aim: build general intelligence, then use it to speed up science. The story runs from Hassabis's childhood in North London through the sale to Google, AlphaGo's 2016 match against Lee Sedol, the AlphaFold protein work that earned him a share of the 2024 Nobel Prize in Chemistry, and the race that followed ChatGPT. It draws on long interviews with Hassabis and with colleagues, rivals and critics, and weighs what he has built against the risks of building it.

Mallaby's thread is that Hassabis spent his life preparing for one project. Games taught him how to learn and how to build worlds. Neuroscience showed him how one working mind does it. DeepMind was meant to put the two together, first on games, then on problems in science that people had been stuck on for decades.

The second half of the book is about what happens when a patient research lab meets a market in a hurry. Google's money and computers made AlphaGo and AlphaFold possible. ChatGPT then turned the field into a product race, and the questions of who controls the technology and how fast it should move stopped being theoretical. Mallaby admires Hassabis, and still lets his critics speak.

  • The player

    A chess prodigy from North London who designed games as a teenager and studied the brain to understand how minds learn. His drive is the book's engine, and part of its subject.

  • The lab

    DeepMind practised on games because games have rules and scores. Then it aimed the same methods at science, and AlphaFold showed what that could do for biology.

  • The race

    Google, OpenAI and others compete for talent, computing power and the lead. Mallaby follows how that pressure changes plans, and how the arguments over safety change with it.

Interactive · the board test

Is your problem shaped like Go?

In public talks, Hassabis has named three things that make a problem a good fit for the methods behind AlphaGo and AlphaFold. Run a problem of your own through them. Most everyday problems fail at least one, and the result tells you which, and what simpler step to take instead.

Optional. It goes on the result you copy. Nothing you type leaves this browser.

Or try an example

01A huge search space Are there far too many possible answers to try one by one?

Go has more possible positions than anyone could ever list. A protein chain can fold into an enormous number of shapes.

02A clear score Can you put a number on how good an answer is?

A game is won or lost. A predicted protein shape can be measured against the shape found in the lab.

03Data or a simulator Do you have lots of examples, or a cheap way to test an answer without trying it for real?

A game's rules let a program play itself again and again. AlphaFold learned from protein structures scientists had already solved.

Your board

Your problem

Black stone: passes. White stone: partly. Empty point: fails.

Answer all three tests to see the verdict.

HourLife's tool. The three tests come from Hassabis's public talks; the questions, examples and advice are ours, not the book's. Passing all three says a problem suits search and learning, not that it is worth building.

Concept anatomy

From the board to the lab bench.

The book's shape, as one line of stones. Three strands run through it, and they keep crossing: the games that trained the methods, the science they were aimed at, and the company that paid for both.

  • GamesRules and a score: a safe place to practise. Chess, game design, Atari, Go.
  • ScienceThe point of the practice. Memory research first, then the shapes of proteins.
  • The companyFounders, a buyer and rivals. Where the money, the computers and the pressure come from.

HourLife's summary of the public record the book covers, not a chapter list.

  1. Chess master

    One of the strongest young players of his age in the world, trained in North London.

  2. Game designer

    Works on hit simulation games before university, learning how virtual worlds can model real ones.

  3. PhD in neuroscience

    At University College London, on memory and how we imagine the future.

  4. DeepMind founded

    In London, with Shane Legg and Mustafa Suleyman, and a mission measured in decades.

  5. Sold to Google

    Money and computing power, in exchange for life inside a giant.

  6. Atari from pixels

    One system learns dozens of old video games from the screen and the score alone.

  7. AlphaGo, Seoul

    Beats Lee Sedol four games to one, years before many experts expected a machine to.

  8. AlphaZero

    Teaches itself chess, shogi and Go from the rules, with no human games to copy.

  9. AlphaFold 2

    Predicts protein shapes at the CASP blind test with accuracy close to lab methods.

  10. Google DeepMind

    After ChatGPT, Google merges its two AI labs under Hassabis and launches Gemini.

  11. Nobel Prize

    Chemistry, shared with his colleague John Jumper and with David Baker.

Community insights

What readers take off the board.

Move 01HourLife takeaway

For Hassabis, games were never a detour from science. They were the training ground.

Chess as a boy, designing video games as a teenager, then Atari, Go and chess again for DeepMind's programs. Mallaby shows one thread running through all of it: a game gives you clear rules and a clear score, which is exactly what a learning system needs to practise on.

Move 02HourLife takeaway

A two-step mission kept the lab pointed at the far goal: solve intelligence, then use it on everything else.

DeepMind's founding aim was unusually long-range for a start-up. Mallaby uses it to explain choices that looked odd at the time, such as spending years on games with no product in sight. The far goal set the order of the near steps.

Move 03HourLife takeaway

Studying the brain was Hassabis's way of studying how to build a mind.

Between his games company and DeepMind, Hassabis did a PhD in cognitive neuroscience at University College London, working on memory and imagination. The book treats this as groundwork, not a career change: he wanted to know how the one working example of general intelligence does it.

Move 04HourLife takeaway

Sometimes the move that looks like a mistake is the one that changes the game.

In the second game of the 2016 match in Seoul, AlphaGo played a move that strong players first read as an error. It turned out to be part of a winning plan. Mallaby uses the match to show the moment many people saw that a machine could find ideas humans had missed.

Move 05HourLife takeaway

Pick problems where you can keep score, and progress becomes something you can see.

Protein folding had a huge space of possible shapes, a clear measure of how close a prediction is, and a public blind test, the CASP competition, that showed who was ahead. That made it a natural next target after Go, and AlphaFold's results there led to the 2024 Nobel Prize in Chemistry.

Move 06HourLife takeaway

Joining a giant buys you computing power, and it costs you some say over your own future.

Google bought DeepMind in 2014, and the money and computers that came with it paid for the work that followed. Mallaby traces how the lab tried to keep its independence and its safeguards inside a large company, and how that became harder as the stakes rose.

Move 07HourLife takeaway

A rival's launch can rewrite a patient plan almost overnight.

When ChatGPT came out in late 2022, a lab known for careful research found itself behind in the product race. The book follows the scramble that followed, including Google merging its two AI groups into Google DeepMind under Hassabis in 2023 and the push to ship Gemini.

Move 08HourLife takeaway

Caution is easy to promise before the race starts, and hard to keep once it has.

Mallaby describes people around DeepMind disagreeing about how fast to go, and how competitive pressure moved safety down the list across the industry. He presents the debate from several sides rather than settling it, which leaves the reader with the question of who should decide.

Move 09HourLife takeaway

The drive that builds something extraordinary usually comes with a price.

Mallaby writes about Hassabis with admiration and with a critic's eye. The perfectionism and intensity that took him from chess tournaments to a Nobel Prize also shaped how he ran a lab and treated rivals. The portrait is of a person, not a legend.

Action steps

Set up the board once, then keep playing.

Set up once

01

Run the three tests on one problem

Pick one stubborn problem at work. Ask whether it has a huge number of possible answers, a clear score for a good one, and enough data or a way to test answers cheaply. Use the checker on this page and note which test fails.

02

Write your own two-step mission

On one card, write the far goal you care about, then the one capability you would need to build first to reach it. Keep the card where you plan your week.

03

Turn a skill into a game

Choose a skill you want to grow and give it rules and a score. For example: ten minutes of drafting, scored by how many sentences survive the next day's edit.

04

Decide the score before you start

Before your next project begins, write down the one number that would tell you it is working, and when you will check it. Do this before anyone has a stake in the answer.

05

Look up a protein in the AlphaFold database

Search the free AlphaFold Protein Structure Database for a protein you have heard of, such as insulin or haemoglobin. Notice how each part of the prediction is shaded by how confident the model is.

Keep it up

06

Keep a surprise log

When a tool, a colleague or your own work does something you did not expect, write it down. A week later, decide whether it was a mistake or a better idea you had missed.

07

Read AI news with the race in mind

Each time you read about a new AI release, ask two questions: who is this company racing, and what might have been rushed or skipped to ship it first?

08

Check your scoreboard every Friday

Spend five minutes looking at the number you chose for your main project. Write one line on what moved it and one on what you will try next week.

09

Give the long game a fixed hour

Block one hour a week for the far goal on your mission card, even when nothing is due. Protect it the way you would protect a meeting.

Learn the game first. Then aim the player at something bigger than the board.
HourLife note after Sebastian Mallaby

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The Infinity Machine: Demis Hassabis, DeepMind, and the Quest for Superintelligence by Sebastian Mallaby. This page is the short version; the book has the rest.

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Frequently asked

What is The Infinity Machine: Demis Hassabis, DeepMind, and the Quest for Superintelligence about?

Sebastian Mallaby is a journalist and a senior fellow at the Council on Foreign Relations, and his earlier books include The Power Law, about venture capital. The Infinity Machine is a biography of Demis Hassabis, the chess prodigy and game designer who co-founded DeepMind in London in 2010 and now leads Google DeepMind. Mallaby follows the lab's two-step aim: build general intelligence, then use it to speed up...

What are the key takeaways from The Infinity Machine: Demis Hassabis, DeepMind, and the Quest for Superintelligence?

HourLife’s key takeaways include: For Hassabis, games were never a detour from science. They were the training ground. A two-step mission kept the lab pointed at the far goal: solve intelligence, then use it on everything else. Studying the brain was Hassabis's way of studying how to build a mind.

Who should read The Infinity Machine: Demis Hassabis, DeepMind, and the Quest for Superintelligence?

It's a strong pick for readers exploring Digital Literacy and History Worth Knowing. HourLife distills its core idea into key insights and practical actions worth trying.

What's one thing I can do after reading The Infinity Machine: Demis Hassabis, DeepMind, and the Quest for Superintelligence?

Run the three tests on one problem — Pick one stubborn problem at work. Ask whether it has a huge number of possible answers, a clear score for a good one, and enough data or a way to test answers cheaply. Use the checker on this page and note which test fails.

How long does it take to read the The Infinity Machine: Demis Hassabis, DeepMind, and the Quest for Superintelligence summary?

About five minutes. The HourLife summary distills The Infinity Machine: Demis Hassabis, DeepMind, and the Quest for Superintelligence into its core idea, 9 community insights, and 9 practical actions you can apply right away.

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