Habit Quest RPG
Your real habits are the combat system. Charge abilities during the day, then spend only what you earned against tonight's psychological monster.
Choose Your Class
Each class boosts a different habit loop. You can swap freely in this prototype while the battle system is being rebuilt.
Charge Abilities
Log a habit once per day to unlock its combat move. Uncharged abilities stay unusable in battle.
Battle Controls
Once battle starts, pick from your charged abilities. Text and controls stay large so the fight remains readable on smaller screens.