Learn by playing.
Five games that turn an idea from the library into a choice you make, and 10 short tests of timing, memory and attention. Each has a page that explains it and plays full screen. No account, and your progress stays in your browser.
Games
A few minutes each. Every one is built on books in the library, and links to them.
Daily · 3 min
Life Principles Arena
One dilemma a day and four frameworks from four books. Pick the one you would live by, then read the debrief.
Play
Story · 6 min
Decision Simulator
A month with one hard decision in it. Choose under a clock, live with the branch, then see which habits of mind steered you.
Play
Planning · 5 min
Time Architect
One day, sixteen waking hours, more to do than fits. Place the blocks where they can actually happen, and find out what the day costs.
Play
Puzzle · 8 min
Mental Model Dungeon
Nine rooms dealt at random, each a real problem. Every model in your kit has limited uses, and no room names its answer.
Play
Recall · 3 min
Wisdom Cards
Three lines from the library a day. Recall what you can before you keep a card, and old cards come back when they are due.
PlayBrain tests
Short tests of timing, memory and attention. Each plays full screen, and your results stay in your browser, compared only with your own past runs.
Time
Speed
Speed · 1 min
Reaction Time Test
Wait for green, then tap. One round for a quick check, five for an average.
Take the testSpeed · 1 min
Aim Trainer
Hit 30 targets as they appear. Your score is the average time per hit.
Take the testMemory
Memory · 2 min
Sequence Memory Test
Watch squares light up in order, then repeat it. Each round adds one more.
Take the testMemory · 2 min
Number Memory Test
A number shows for a moment, then you type it. It grows a digit each round.
Take the testAttention
Attention · 4 min
Multiple Object Tracking Test
Keep your eyes on a few marked dots as they all move, then find them again.
Take the testAttention · 2 min
Stroop Test
Name the colour of the ink, not the word it spells. Speed counts, and so do mistakes.
Take the testAttention · 1 min
Schulte Table
Find the numbers in order on a scrambled grid, as fast as you can.
Take the testSpace
Colour
Keep this going in the app.
HourLife turns these ideas into a daily system — goals, habits, focus, and reflection in one private place.